When you’re not designing for Apple, what are you designing for?

When you aren’t designing for an iPhone, Apple is pretty much your primary business.

You’ll be in your cubicle at least three times a day, and if you’re lucky enough to get your work in front of a customer, you’ll get a piece of your mind every time.

The iPhone, however, is designed to go viral.

In 2015, Apple was the number one device seller in the world, with more than 60 million units sold.

That year, it was also the best-selling smartphone in the U.S., surpassing the Samsung Galaxy S5 and HTC 10.

So why did Apple start the iPhone?

If you want to get technical, the iPhone is a modular phone that looks like an ordinary phone.

While Apple has been working on modular phones for years, its current model is the most modular, thanks to its metal chassis.

It’s called the A11, and it has the latest, most powerful chips and sensors.

Because Apple designed the phone in such a way that the parts are interchangeable, it can build more than one phone for different tasks.

Apple was able to do this because it didn’t need to sell many phones at once.

It was able, in part, because it was able.

That’s not to say it can’t do it again.

“I don’t want to see a lot of people sitting around at home and having the same phone,” said Andrew Cunningham, who helped build Apple’s first modular phone, the iPod Nano.

“I want to be able to go out and get one of those phones, and then get that second one.”

This article is from the archive of our partner The Wire.